Hi! I'm Alex, founder of Aterlab. I do a lot of things, from 3D to development.
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Julek
I'm Julek, and I do the graphic design things. I also design GFXs and banners.
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Toffee
This is Toffee, CCO in our team. He provides constant verbal feedback on vibes of
the room.
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We believe that with collaboration and creativity everything is possible. With design, we
can help your
business!
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Aterlab
Branding
Web design
Strategy
Web development
3D rendering
Motion graphics
Sound FX
Building a digital home for our creative studio that bridges the gap between playful interaction and
professional trust. Our goal is to secure our first client and industry recognition.
Research
We wanted something to reflect our brand's personality: the design is creative, navigation is unique
and to make it an immersive experience we planned to add sounds and music.
Branding
Our studio focuses on successfuly getting to the goal and collaborating.
3D Stuff
To make our website even more reconizable, we modelled 3D rooms, instead of boring, scrollable
section. We turned it into a interactive carousel with hotspots.
Web design
From the concept we knew our website can't be a normal, scrollable page. Instead, we wanted it to be
unforgettable, and bringing together our skills: web design, strategy, development, sound design and
3D stuff.
Sounds & music
We used ElevenLabs to generate the base sounds, and then edited in Audacity, creating 3 versions of
hover
"pop" sounds.
Toolkit
This was our biggest project. We used Blender, Audacity, ElevenLabs, Affinity, Figma, VS Code and
Jitter.video.
Mockup design
Branding
Web design
Strategy
E-commerce
Web development
3D rendering (a lot)
Online creative market for premium mockups. Bold and playful, designed to cut through the stock
templates noise. This project is a e-commerce solution for exceptional mockups.
Research
We determinated the target audience the product was directed forward. These were web designers,
students and brands that want to present their work in a truly exceptional way. The feel of the
brand was designed to be bold and playful, to cut through the noise.
Branding
We focused on creating something playful, simple and letting the mockups speak for the brand.
Mockups
The most important thing to do was making the mockups of course. We plan to make 20 packs of 16
premium mockups. All of them are 6K, available in both Figma and Photoshop files. The library
includes card, laptop and mobile mockups. Some of them have changeable backgrounds.
Web design
To attract customers and build trust, we needed a website. A playful and bold, to standout. We
determinated keywords and style. The orange color choosen in branding section is dynamic, symbolizes
action. The website's role here is to sell, so we had conversion-focused approach.
An important phase of designing are the animations and interactions. We believe that they tell a
story.
Toolkit
As usual, we used Blender for mockups, Figma for design and visuals and Jitter.video for animations
and motion graphics.
Designify
Web design
Branding
Strategy
WebGL
Creative practise project. Our tasks were to make a full, consistent branding + website design. We
needed something that's creative and user-friedly.
Exploration
We needed something that felt sharp, professional, and dynamic. We wanted to use animations and
custom interactions.
Design system
We designed consistent font scaling system, which used Golden Ratio. We decided to explore some
button varations, and we settled on the rounded one.
Branding
After building the website, we needed to develop a meaningful logo. We went with intelligence,
integrity, motion and changes.
Web design
That's what Designify is about. We designed animations, landing page and "Join us" page. We also
developed a optimized WebGL gradient.
Toolkit
We used Figma for design and Unicorn Studio for custom WebGL. Then, we used Blender and Wannathis.one
to create premium
mockups to present the designs.
Mockups
Branding
Assets
3D Rendering
A collection of mockups we made for our upcoming online market with mockups. In this case study we
describe the mockups themselfs. We focused on originality and guiding user's eye to the design.
The idea
Every great project deserves great presentation. That's why we made this collection. Stock templates
are non-design-directed, don't have personality. But these are exceptional.
The 3 directions
In our mockups, there are 3 different styles: organic (our favourite!), and sharp.
Organic:
Sharp:
Figma plugin
To replace the screen, we started to develop a specialized Figma plugin.
Approach
We used a lot of guiding lines in the collection. Every composition needs them to guide the eye
toward the design.
Toolkit
This project was Blender-only for the mockups, but we used Figma to make the screen and background
customizable.
A creative gallery of high-performance WebGL components developed with Unicorn Studio.
We experimented with interactive and vivid motion in the browser. All procedular.
Digital painting
A creative effect made by using two layers: one is the colorful image, and the second one is the
grayscale image, which appears as the default layer. On top of these, there's a shape mask distorted
with FBM (Fractal Brownian Motion) noise, following the cursor.
3D distortion
A interactive text & 3D with SDF shape. There's the background gradient, the
shape and text, animated white noise grain and a interactive layer of a second noise, but appearing
where the cursor moves.
Interactive text
A interactive text shadow made with layering the same text and fading out. Each of shadow layers have
different mouse tracking, so the furthest layers move fastest
Liquid gradient
A living gradient, which we developed while building Designify website. There are a lot of different
variations of this, using different blur techniques and settings.
Wallpaper
Another experiment with Blender 5.0.0, this time with scattering in a volume of a shape.
SDF shapes
Creative ideas made with Blender, using the "SDF grid" in version 5.0.0.
Rock & water
Animated video of a rock torus diappearing, revealing the water inside. A simple experiment, but we
learned how the SDF nodes work, and how can they be animated.
Soft metal
A torus again, but with metal and a soft, rubber material. This was an experiment between shiny
metals and soft materials.
Organic cells
Spheres that merge, creating a feeling of something fluid and organic. Inside, there are solid green
cells.